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Vector area
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In 3-dimensional and , an area vector is a combining an with a direction, thus representing an oriented area in three dimensions.

Every surface in three dimensions can be associated with a unique area vector called its vector area. It is equal to the of the , and distinct from the usual (scalar) .

Vector area can be seen as the three dimensional generalization of in two dimensions.


Definition
For a finite planar surface of scalar area and , the vector area is defined as the unit normal scaled by the area: \mathbf{S} = \hat \mathbf{n}S

For an surface composed of a set of flat facet areas, the vector area of the surface is given by \mathbf{S} = \sum_i \hat \mathbf{n}_i S_i where is the unit normal vector to the area .

For bounded, oriented curved surfaces that are sufficiently , we can still define vector area. First, we split the surface into infinitesimal elements, each of which is effectively flat. For each infinitesimal element of area, we have an area vector, also infinitesimal. d\mathbf{S} = \hat \mathbf{n}\ dS where is the local unit vector perpendicular to . Integrating gives the vector area for the surface. \mathbf{S} = \int d\mathbf{S}


Properties
The vector area of a surface can be interpreted as the (signed) projected area or "shadow" of the surface in the plane in which it is greatest; its direction is given by that plane's normal.

For a curved or faceted (i.e. non-planar) surface, the vector area is smaller in magnitude than the actual . As an extreme example, a can possess arbitrarily large area, but its vector area is necessarily zero. Surfaces that share a boundary may have very different areas, but they must have the same vector area—the vector area is entirely determined by the boundary. These are consequences of Stokes' theorem.

The vector area of a is given by the of the two vectors that span it; it is twice the (vector) area of the triangle formed by the same vectors. In general, the vector area of any surface whose boundary consists of a sequence of straight (analogous to a in two dimensions) can be calculated using a series of cross products corresponding to a of the surface. This is the generalization of the to three dimensions.

Using Stokes' theorem applied to an appropriately chosen vector field, a boundary integral for the vector area can be derived: \mathbf{S} = \frac{1}{2} \oint_{\partial S} \mathbf r \times d \mathbf r where is the boundary of , i.e. one or more oriented closed space . This is analogous to the two dimensional area calculation using Green's theorem.


Applications
Area vectors are used when calculating , such as when determining the of a through a surface. The flux is given by the integral of the of the field and the (infinitesimal) area vector. When the field is constant over the surface the integral simplifies to the dot product of the field and the vector area of the surface.


Projection of area onto planes
The onto a plane is given by the of the vector area and the target plane unit normal : A_{\parallel} = \mathbf{S} \cdot \hat \mathbf{m} For example, the projected area onto the -plane is equivalent to the -component of the vector area, and is also equal to \mathbf{S}_z = \left| \mathbf{S} \right| \cos \theta where is the angle between the plane normal and the -axis.


See also


Notes
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